This last week and a bit has given me quite a few great gaming moments; initially I had planned on writing individual articles on each, but as time has been against me I decided to bundle them up into one neat package.
I have been looking forward to Grogmeet for ages – it is the highlight of the gaming calendar (Expo comes a close second IMHO) offering an opportunity to run and play RPG’s with fantastic GM’s and players and catch up over a few pints with the great folk who are part of the community.
Dirk the Dice had asked me to organise something OSR/Old School for the Friday afternoon, so after much brain wracking and ideas backwards and forwards we ended up with Grogfight! A four table, four system, four GM, table hopping bar room brawl with added dungeon to fill the hours of the Friday afternoon. The GM’s were all great (buying into this ludicrous idea) and in the run up we had a few online meetings to tie things down. I had chosen to use the Advanced Fighting Fantasy system, while @Lintillaz was running Tunnels & Trolls, @Corsair1973 was running Classic Fantasy and @theGROGNARDfile himself running The Fantasy Trip. As Grogmeet weekend coincided with Chaosium’s call to play a game and honour Greg Stafford, we decided to put the Stafford Rune in as a puzzle at the end of the dungeon… I believe it was a bit of brain teaser, although my group didn’t quite reach it.
I thoroughly enjoyed GMing for great players and everyone seemed to enjoy it – as an experimental multi-table thing it worked well and was a good ice breaker. The table hopping element of the game was a bit of a pain as I had to interrupt all the games to swap players around – after a couple of hours I gave up on that and everyone just got stuck into their own tables.
I’ve used Advanced Fighting Fantasy before and it was nice to take it out for another spin. I couldn’t see it being my daily driver but it’s great for one shots – it’s light and fast with some nice options to personalise characters and the Fighting Fantasy angle means it’s generally familiar to most players of a certain age.
Once Grogfight was finished and following a quick hotel check-in and chippy tea it was time for the evening session. I was lucky enough to get onto the Judge Dredd Savage Worlds table GM’d by @DailyDwarf and a grand job he did as well. The whole session oozed original Dredd with comic book frames pinned to the wall as the game progressed, a really nice touch. I was one of the MegaCity Judges hosting two Brit-Cit Judges, and from the start we played out the tension between the two factions while trying to complete the missions in front of us. It was great fun! Savage Worlds was a great fit, a simple system that captures the energy of Dredd comics.
We rounded off the Friday evening with a good few beers in a nearby pub; it was great to catch up with gaming friends, particularly because my old gaming mates from a long forgotten time (the 80’s), @Corsair1973 and @TonyLayter, were there.
Unfortunately my Grogmeet weekend was cut short so I didn’t get to run Carnival of the Damned, but I know everyone thoroughly enjoyed the Saturday events. There are write ups here:
@Corsair1973 spends most of his time in the sunnier climes on the west coast USA, so while he was back in Blighty we took the opportunity for more face to face gaming. A game was planned at short notice and I offered to run Vikingr, an OpenD6 game also by Arion Games. I’d picked it up in their Kickstarter earlier in the year and it had really caught my imagination; at the time I had cobbled together a few notes for an adventure not knowing when I would run it. This presented an ideal opportunity.
The players all grabbed one of the pregens provided with the game (actually they are templates based on archetypes – the Berserker, Gothi, Warchief etc that are easily converted into pregens), and in no time were off on an adventure in the wilds of Norway. I thoroughly enjoyed running the game and the system held up really well – even though I was quite rusty with it. I’d love to run it again.
Blades in the Dark
Dirk the Dice was running Blades in the Dark at 24 hour RPG, a charity event that runs this time each year in Southport. Games on offer also included WFRP 4th Ed, WOIN, Numenera and D&D, but I’d selected Blades in the Dark as I knew I’d get a great game with Dirk, had wanted to try the game and the 12 hour slot was more within my current endurance limits…
Even with two players we had a cracking game, in fact I’d suggest there were certain benefits to having just two ambitious sneak thiefs… our plans were quickly formulated and generally uncomplex. Blades in the Dark is a great system, very intuitive with some clever narrative tricks that are perfect for the genre. Dirk kept us on our toes with lots of turns and twists, with NPC’s based on number sequences given by Grognards who had donated to MIND, the charity supported by the event.
The flashbacks mechanism is pure genius; during a scene, particularly when things aren’t going your way you can jump to a flashback. Maybe you planted a dagger under the table earlier in the day, or as we had done blackmailed the bodyguard of another gang leader to plant an item in the gang leaders room. There’s a different rhythm and style of play to most other RPG’s, but once you get into that the game just flows.
Dirk has written a cracking session report on his blog here.
Donations to MIND, the charity supported event, can still be made here: https://www.justgiving.com/fundraising/24hr-rpg-challenge-2018
That’s lots of great gaming behind me, so it’s on with the regular Roll20 games now until the con season kicks off again next year with Convergence in early March. Can’t wait!
5 thoughts on “Grogfight Dredd Vikings Blades”
Sounds like you are getting some good gaming in! Glad you enjoyed Vikingr, it is deceptively simple but does feel very “Viking” even if i do say so myself!
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I’d agree with both of those… I ran the game at short notice after a quick refresher of the rules and a few adventure notes. The system is simple yet comprehensive and really does capture the Viking feel – combat was fast and bloody and felt dangerous. There’s still lots to explore…