Better Than Any Man: Save the Children!

Disclaimer: may contain BTAM spoilers

After a couple of sessions struggling on as a desperate duo, Maldron and Balock are joined by a recovered Hemming, his magical aura intact after a disturbance in the ether. Resting overnight in the village of Zellingen, Maldron and Balock are pleased to see Hemming catch up with them, sure they will need some extra muscle with a side helping of sorcerous power (people loved sorcerous power in 1630’s Europe).

feasting-peasants-in-a-tavernThe next morning was spent debating their strategy and questioning the hapless barman about Thungen and Karlstadt.  They consider the Thungen situation – a small village taken over by a band of ruthless bandits who are able to force the locals to assist them in waylaying travellers because they have taken all of the village children hostage and are holding them in a barn. Or take on The Seven, the Sorcerers in control of Karlstadt and the cause of much concern in the area.

The Black Dogs decide to head onto Thungen. An observer might be tempted to think they are putting off the Karlstadt situation despite being instructed to deal with The Seven by Nicklaus Stein, their Black Dogs contact, and a potential reward of 10000 silvers from the Prince-Bishop of Wurzburg for the heads of The Seven.

A plan is formed; hire a wagon and head into Thungen with Balock and their NPC assistant Captain Hermann of the Wurzburg watch hidden by straw, and Maldron and Hemming acting as vulnerable merchants. Draw out the bandits, kill them all and save the children. What could go wrong?

After trading a wagon for two horses with the local hunter Fridericus, they persuade him to drive the wagon to Thungen as part of their ruse. With some other small preparation they head out to the small village, and within a few hours are approaching the place. Bird noises are heard and scouts spotted, so the Black Dogs know they have been seen and the bandits will be preparing a warm reception for them.  Shortly they see the village ahead; a tavern, the blacksmith and a few houses with the barn a couple of hundred yards beyond. Two men can be seen standing outside the barn.

mr-n-t-hicks-as-claude-duval-1850-lithographBelieving the Blacksmith Trubald to be a potential ally they approach his workshop, but two brigands come out of the tavern and walk alongside the wagon. Sensing imminent hostilities Hemming takes the initiative and fries the pair with screaming skull death magic attacks. All hell breaks lose, other brigands run out of the building and engage in combat and their leader Dittmar leans of the tavern door and takes a shot at Hemming.  The Swedish Sorcerer responds by hitting Dittmar with more screaming death skulls – for the minimum amount of damage, lousy dice! Maldron, Balock and Captain Hermann all join the fray with heads rolling and brigands dying.

A voice halts their action and they look up to see Dittmar on a small balcony at the front of the tavern. He draws their attention to one of his men who stands half way between the village and the barn, holding up what looks to be a small severed head… Dittmar’s vicious reputation is well deserved it seems.

Is it possible for The Black Dogs to stop Dittmar’s henchmen from killing more of the children in the barn? We’ll find out next time…

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