DevaCon 3

Now in its third year, DevaCon is the same small friendly con with a big heart held in the super posh Crowne Plaza in Chester. Stephanie McAlea has done a great job pulling the event together with everything you need for a full day of gaming in one place (ok, food and drink can be a bit pricey being in a big hotel), and everyone there out to have a good day.

In my mind the fun starts when I leave the house, giving a lift to gaming pals Tony, Andrew, Dave and Cliffy. The gaming banter starts way before we get to the venue. We arrived in plenty of time which gave me an opportunity to catch up with some other great gaming mates I’ve got to know in recent times and get to meet some new faces. Unfortunately the start of the event was held up slightly due to a technical issue, but we were soon underway not long after the official 10.30 start time.

This year I had offered two adventures; The Road to Hell by D101 Games, a nice adventure for Lamentations of the Flame Princess and Swords & Wizardry Complete (I picked the LotFP version), and my homebrew Barbarians of Lemuria adventure, A Heart for Madness (yeah, stupid name I know, but you have to call it something). I have already ran the BoL adventure twice before at cons and so while I knew it was a good adventure, I was worried about the timing; it took 4.5 hours at Convergence and 5 hours at Virtual Grogmeet – could I fit it in to a 3.5 hour slot? I had the same concern and a few others with The Road to Hell

Slot 1: The Road to Hell is a fairly lengthy adventure with 4 main acts; while I’d like to go into considerable detail here I don’t want to drop any spoilers. I’m hoping to run the whole thing at some point, but for this 3.5 hour con I knew I’d have to strip it right back; Newt Newport the author had sent me some advice on doing this and so I came to the day well prepared but still not sure of a couple of bits and pieces (I have read the adventure a few times including proofreading for Newt, so I knew it pretty well). I was pleased to have a full table, so characters selected we were soon underway. I could tell the players were experienced and they quickly engaged with the adventure, but I had to work hard to hold their attention, at least for the first half of the session. As things moved forwards they became much more involved in the tale and we ended with a fun and interesting ending. The big takeaway for me for this adventure is that the ‘happy path’ for the players needs to be more clearly sign posted, I have an idea about this for Expo.

Dr Dee’s employees. Yet to travel The Road to Hell

Slot 2: Signups for the afternoon session where a little all over the place. By the time I’d packed my GM stuff away and grabbed a bite to eat most of the afternoon tables were booked (some of them had been filled up before the first slot!) This bit of the con could definitely use some improvement – signups on the day is fine, but it has to be well coordinated so everyone has a decent chance at a game they wanted to play. As it turned out I was happy with the table I ended up on; there was a final slot left for Dragon Age. I’ve played and enjoyed all of the Dragon Age video games so had a passing knowledge of the setting; I was particularly interested in the Age system it uses. I’ve often considered grabbing Fantasy Age, so I was looking forward to getting a taste of it.

The session had been put on as a last minute filler and the GM by his own admission was running an adventure that he last ran/read four or five years ago. I don’t know how he managed it, but he ran the whole adventure from a PDF on his smartphone! The adventure saw us investigating a farm, finding the residents slaughtered and a wounded Dalish Elf the only apparent survivor. We followed the trail of the perpetrator, another Elf who had been corrupted by a demon from the Fade, finally confronting him in a nearby town. It was a nice adventure, but I wasn’t impressed by the system – it felt a little flat to me. Perhaps that’s due to the nature of a one shot; it could be a system that requires more time to get the best out of.

Slot 3: Now more than a little tired I set up the table for my Barbarians of Lemuria game. Like the previous times I’ve ran it we all had a lot of fun. I was much happier with the timing – it took 3hrs 45 mins, so that should be perfect for the 4 hour slots of UK Games Expo. One big take away from this is not to GM for the last slot of an all day con with a bar; I like to keep a clear head when GMing so tend to avoid booze, but fully endorse players enjoying themselves with a drink or two. There are limits though…

Barbarians! Run Away!

A cracking day all in; it’s set me up perfectly for UK Games Expo as I’ve now had a run out of the adventures I’ll be GMing there. Bring on DevaCon 4!

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